Once in the multiplayer menu, again, you merely have a single map per mode. Unique to the campaign is a bullet-time style slowdown to help push through enemy encounters that fit on its own but ultimately clashes with the multiplayer offerings, much like all of Remedy’s quality of presentation outbalancing the rest of the complete package. Each campaign lasts roughly three hours but can be lengthened depending on your desire to hunt down pinatas and collectibles. On one side of the CrossfireX challenge token is a PTSD suffering from a telekinetic link from a squadmate that’s been captured and interrogated for the secrets to winning an all-out global war the other is Luis Torres, an imprisoned son of a war hero that may prove be a secret spectre weapon. The two sides of the campaign thrust players into a couple of action heroes that couldn’t be further apart. The two halves of CrossfireX’s campaign deal with the two paramilitary factions that are constantly at odds with one another throughout the world of Crossfire: Global Risk and Black List. If you’ve read my preview on CrossfireX’s campaign, there isn’t much to add onto the original preview other than, well, there wasn’t actually any more campaign than what I had previously covered. Known famously for their different takes on third-person shooters and action titles, this is the first time their Northlight engine has been used to create a first-person shooter. It’s rare to bring on an outside studio to craft a campaign for a competitive multiplayer shooter, and doubly so when the studio is of the level of pedigree as Remedy. If you aren’t part of the one billion players that’s played Crossfire before this next-gen debut, then perhaps the single-player campaign might be what draws you into this Xbox console exclusive shooter.
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When I first started up CrossfireX, I immediately thought that there must have been some mistake and perhaps the rest of the game was still installing after all, trying to get Operation Spectre or Operation Catalyst to even start installing is a mess of bouncing between Xbox UI menus, opting into Game Pass to get one half of the campaign for free while the other half is $9.99. There are three or four options within these modes, including just one mode per map. Not counting the awkward menu setup necessary to get into the two halves of Remedy’s single-player campaign, players are limited to either Modern or Classic modes for CrossfireX. Developer Smilegate Entertainment, Remedy EntertainmentĬrossfireX was initially planned to be a 2020 release, so has Smilegate Entertainment used that extra year and a half to add more content into the multiplayer? That could only be answered by a resounding ‘No’.