Bosses can throw objects, restrict your movement, and destroy pillars.
The game provides six dynamic and intense boss fights. Recruits have their own set of health, so time their calls correctly to avoid losing them. Skills range from throwing sand to launching their robotic arms into the ground. Twelve different enemy types are recruitable and each has its own set of skins and skills. Call in recruits to deal extra damage, but after using their attack you must wait to call on them again. Once the mercy icon pops up, simply walk into them and press the L button so they can join your team. Sometimes the last enemy may ask to join you. This can be extremely frustrating as it throws off your rhythm in fights. There are times where you accidentally leave an area because you are fighting too close to the exit.
Backtracking is a great addition, but it comes at a cost. Backtracking allows you to complete side missions at the pace you want and gives more opportunities to level up. Unlike old beat em ups, you can backtrack between all the areas. Players must wipe out all the enemies before they can continue. Don’t idle too long in one area, as enemies can respawn. The game introduces a level up and accessory system. Earn moves by leveling up and additional moves will be sold in the dojo. As players travel through each area, some fights become cage off as chains wrap along the edges of the screen. Trash cans, baseballs, yo-yos, guitars, mops, and even a large fish that can break into a million fish chunks are some of the weapons you can use. Players can continue the long-established River City tradition of picking up weapons to use. The game is portrayed with a fully voice-acted story with humorous manga-style cutscenes.Įach area is main up of a mini world of screens that players must travel through in classic beat ’em up fashion. The game adopts an animated pixel art style that looks like it was ripped out of the Super Nintendo’s library. Travel through areas that feature the mall, school, junkyards, cities, theme parks, and aquariums. Fans of the River City franchise will easily be able to notice these throwbacks. The background and shops contain references that older River City fans will pick up on. These background changes make the game feel more lively and less of a drag to travel through. Each area has an assortment of background changes.
PresentationĪ voyage that will lead them to cross over six areas to track down and save their boyfriends. No one will stop these girls, not even classmates, the cops, or zombies. Filled with rage, Misako and Kyoko tear up the school as they escape to save their beloved boyfriends, Kunio and Rikki. As Misako and Kyoko are stuck in detention, Kyoko gets a text message stating someone kidnapped their boyfriends. Short-tempered, outspoken, impulsive Misako and the kind-hearted, navie, but easily distracted Kyoko are two best friends that do everything together, even serve detention together. Will love be enough for this rambunctious duo to achieve the greatness of their predecessor? Or will this spin-off end in a broken heart? Love is a powerful thing and the main driving force for River City Girls, not just in premise, but in-game design as well. How far would you go for love? Would you take out swarms of cheerleaders, zombies, the yakuza, tiger face luchadors, and terminator imposters in a day? That is a tall order, but with the combined efforts of Wayforward and Arc System Works take up that task.